What Should an Agent Be Able to See? Observation Design Explained from Scratch
Part 7 of the Reinforcement Learning from scratch series with Agentic Racing. How you decide what information an agent gets, going one by one through the project pilot's 42 real observations: scaling, anticipation, memory, what can let a policy memorize a circuit, what it doesn't see (the rivals), the bugs that sent empty observations, and why the pilot, the expert, and the LLM strategist deliberately see different things.